Searched refs:curDx (Results 1 – 1 of 1) sorted by relevance
809 float curDx = Math.abs(mFlingScroller.getFinalX() - mFlingScroller.getStartX()); in startScroll() local811 float hyp = (float) Math.sqrt(curDx * curDx + curDy * curDy); in startScroll()813 float velocityX = velocity * curDx / hyp; in startScroll()