Searched refs:mAnimationProgress (Results 1 – 1 of 1) sorted by relevance
46 private float mAnimationProgress = ANIMATION_PROGRESS_STOPPED; field in PreloadIconDrawable123 if ((mAnimationProgress >= ANIMATION_PROGRESS_STARTED) in draw()124 && (mAnimationProgress < ANIMATION_PROGRESS_COMPLETED)) { in draw()125 mPaint.setAlpha((int) ((1 - mAnimationProgress) * 255)); in draw()130 iconScale = ICON_SCALE_FACTOR + (1 - ICON_SCALE_FACTOR) * mAnimationProgress; in draw()131 } else if (mAnimationProgress == ANIMATION_PROGRESS_STOPPED) { in draw()176 mAnimationProgress = ANIMATION_PROGRESS_STOPPED; in onLevelChange()194 if (mAnimationProgress > ANIMATION_PROGRESS_STOPPED) { in maybePerformFinishedAnimation()207 if (progress != mAnimationProgress) { in setAnimationProgress()208 mAnimationProgress = progress; in setAnimationProgress()[all …]