Searched refs:mTextureTarget (Results 1 – 1 of 1) sorted by relevance
592 private int mTextureTarget = GL11.GL_TEXTURE_2D; field in GLES11Canvas.GLState667 if (mTextureTarget == target) return; in setTextureTarget()668 if (mTextureTarget != 0) { in setTextureTarget()669 mGL.glDisable(mTextureTarget); in setTextureTarget()671 mTextureTarget = target; in setTextureTarget()672 if (mTextureTarget != 0) { in setTextureTarget()673 mGL.glEnable(mTextureTarget); in setTextureTarget()