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Searched refs:pSource (Results 1 – 4 of 4) sorted by relevance

/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DRenderer.cpp38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument
41 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
DRenderer.h34 GLuint loadShader(GLenum shaderType, const char* pSource);
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
DRenderer.cpp38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument
41 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
DRenderer.h34 GLuint loadShader(GLenum shaderType, const char* pSource);