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Searched refs:EGL_DEPTH_SIZE (Results 1 – 6 of 6) sorted by relevance

/sdk/emulator/opengl/tests/ut_renderer/
DRendererSurface.cpp34 if (config & CONFIG_DEPTH) {attrib[pos++] = EGL_DEPTH_SIZE; attrib[pos++] = 1;} in getEglConfig()
47 if (eglGetConfigAttrib(eglDisplay, eglConfig, EGL_DEPTH_SIZE, &ibuf)) { in getEglConfig()
/sdk/emulator/opengl/host/libs/Translator/EGL/
DEglValidate.cpp30 case EGL_DEPTH_SIZE: in confAttrib()
DEglConfig.cpp179 case EGL_DEPTH_SIZE: in getConfAttrib()
DEglImp.cpp369 case EGL_DEPTH_SIZE: in eglChooseConfig()
/sdk/emulator/opengl/host/libs/libOpenglRender/
DFBConfig.cpp25 EGL_DEPTH_SIZE, // must be first - see getDepthSize()
/sdk/emulator/opengl/host/libs/Translator/include/EGL/
Degl.h101 #define EGL_DEPTH_SIZE 0x3025 macro