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Searched refs:EGL_FALSE (Results 1 – 7 of 7) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/EGL/
DEglImp.cpp127 VALIDATE_DISPLAY_RETURN(EGLDisplay,EGL_FALSE)
130 VALIDATE_CONFIG_RETURN(EGLConfig,EGL_FALSE)
133 VALIDATE_SURFACE_RETURN(EGLSurface,EGL_FALSE,varName)
136 VALIDATE_CONTEXT_RETURN(EGLContext,EGL_FALSE)
195 RETURN_ERROR(EGL_FALSE,EGL_BAD_DISPLAY); in eglInitialize()
210 return EGL_FALSE; in eglInitialize()
255 RETURN_ERROR(EGL_FALSE,EGL_BAD_PARAMETER); in eglGetConfigs()
272 RETURN_ERROR(EGL_FALSE,EGL_BAD_PARAMETER); in eglChooseConfig()
316 RETURN_ERROR(EGL_FALSE,EGL_BAD_ATTRIBUTE); in eglChooseConfig()
322 RETURN_ERROR(EGL_FALSE,EGL_BAD_ATTRIBUTE); in eglChooseConfig()
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DEglPbufferSurface.h29 m_texMipmap(EGL_FALSE), in EglPbufferSurface()
30 m_largest(EGL_FALSE){}; in EglPbufferSurface()
DEglConfig.cpp47 m_bind_to_tex_rgb(EGL_FALSE), //not supported for now in EglConfig()
48 m_bind_to_tex_rgba(EGL_FALSE), //not supported for now in EglConfig()
DEglMacApi.cpp59 EGLBoolean renderable = EGL_FALSE; in pixelFormatToConfig()
DEglWindowsApi.cpp376 EGLBoolean renderable = EGL_FALSE; in pixelFormatToConfig()
/sdk/emulator/opengl/host/libs/libOpenglRender/
DRenderControl.cpp35 return EGL_FALSE; in rcGetEGLVersion()
270 return EGL_FALSE; in rcMakeCurrent()
275 return (ret ? EGL_TRUE : EGL_FALSE); in rcMakeCurrent()
/sdk/emulator/opengl/host/libs/Translator/include/EGL/
Degl.h64 #define EGL_FALSE 0 macro