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Searched refs:EGL_SUCCESS (Results 1 – 5 of 5) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/EGL/
DEglThreadInfo.cpp36 m_err(EGL_SUCCESS), m_api(EGL_OPENGL_ES_API) {} in EglThreadInfo()
DEglImp.cpp93 if(tls_thread->getError() == EGL_SUCCESS) { \
148 tls_thread->setError(EGL_SUCCESS); in eglGetError()
785 RETURN_ERROR(EGL_TRUE,EGL_SUCCESS); in eglSwapBuffers()
/sdk/emulator/opengl/tests/ut_renderer/
DRendererContext.cpp29 if (eglGetError() != EGL_SUCCESS) return NULL; in create()
DRendererSurface.cpp95 if (eglGetError() != EGL_SUCCESS) { in create()
/sdk/emulator/opengl/host/libs/Translator/include/EGL/
Degl.h77 #define EGL_SUCCESS 0x3000 macro