Searched refs:GL_BYTE (Results 1 – 10 of 10) sorted by relevance
271 case GL_BYTE: in normalPointerType()286 case GL_BYTE: in texCoordPointerType()297 case GL_BYTE: in vertexPointerType()
226 if((arrType != GL_FIXED) && (arrType != GL_BYTE)) return false; in needConvert()227 if((arrType == GL_BYTE && (array_id != GL_VERTEX_ARRAY)) && in needConvert()228 (arrType == GL_BYTE && (array_id != GL_TEXTURE_COORD_ARRAY)) ) return false; in needConvert()231 bool byteVBO = (arrType == GL_BYTE) && usingVBO; in needConvert()
25 case GL_BYTE: in glSizeof()374 case GL_BYTE: in glUtilsPixelBitSize()
29 case GL_BYTE: in formatData()
159 GL_BYTE(0x1400), enumConstant
44 GL_BYTE, enumConstant
52 } else if(type == GL_BYTE){ in allocArr()323 } else if(type == GL_BYTE) { in convertDirect()381 } else if(type == GL_BYTE){ in convertIndirect()
360 type = GL_BYTE; in WinMain()
235 #define GL_BYTE 0x1400 macro
314 #define GL_BYTE 0x1400 macro