Searched refs:GL_FIXED (Results 1 – 12 of 12) sorted by relevance
261 case GL_FIXED: in colorPointerType()274 case GL_FIXED: in normalPointerType()281 return type == GL_FIXED || type == GL_FLOAT; in pointPointerType()289 case GL_FIXED: in texCoordPointerType()300 case GL_FIXED: in vertexPointerType()
226 if((arrType != GL_FIXED) && (arrType != GL_BYTE)) return false; in needConvert()
36 case GL_FIXED: in glSizeof()391 case GL_FIXED: in glUtilsPixelBitSize()
37 case GL_FIXED: in formatData()
166 GL_FIXED(0x140C), enumConstant
49 if(type == GL_FIXED){ in allocArr()316 unsigned int bytes = type == GL_FIXED ? sizeof(GLfixed):sizeof(GLbyte); in convertDirect()321 if(type == GL_FIXED) { in convertDirect()374 unsigned int bytes = type == GL_FIXED ? sizeof(GLfixed):sizeof(GLbyte); in convertIndirect()379 if(type == GL_FIXED) { in convertIndirect()
126 if(arrType != GL_FIXED) return false; in needConvert()
48 GL_FIXED, enumConstant
265 glVertexAttribPointer(0, 3, GL_FIXED, GL_FALSE, 0, vVertices); in Draw()
355 colorType = type = GL_FIXED; in WinMain()
242 #define GL_FIXED 0x140C macro
319 #define GL_FIXED 0x140C macro