Searched refs:GL_NONE (Results 1 – 4 of 4) sorted by relevance
137 GLint type = GL_NONE; in validate()141 if(type != GL_NONE) in validate()148 if(type != GL_NONE) in validate()
213 IGLProperty blendDstRgb = new GLEnumProperty(GLStateType.BLEND_DST_RGB, GLEnum.GL_NONE); in createPixelOperationsState()215 GLEnum.GL_NONE); in createPixelOperationsState()279 IGLProperty cmpMode = new GLEnumProperty(GLStateType.TEXTURE_COMPARE_MODE, GLEnum.GL_NONE); in createTextureState()
22 GL_NONE(0x0000), enumConstant
456 #define GL_NONE 0 macro