/sdk/emulator/opengl/host/libs/libOpenglRender/ |
D | ColorBuffer.cpp | 59 s_gl.glBindTexture(GL_TEXTURE_2D, cb->m_tex); in create() 65 s_gl.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat, in create() 70 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in create() 71 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in create() 72 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in create() 73 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in create() 80 s_gl.glBindTexture(GL_TEXTURE_2D, cb->m_blitTex); in create() 81 s_gl.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat, in create() 85 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create() 86 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create() [all …]
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/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
D | FramebufferData.cpp | 115 case GL_TEXTURE_2D: in detachObject() 176 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, name); in validate() 177 ctx->dispatcher().glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); in validate() 178 … ctx->dispatcher().glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); in validate() 179 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, prev); in validate() 186 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, tex); in validate() 188 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); in validate() 189 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in validate() 190 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); in validate() 191 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); in validate() [all …]
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D | GLESvalidate.cpp | 106 return target==GL_TEXTURE_2D || target==GL_TEXTURE_CUBE_MAP; in textureTarget() 110 return target==GL_TEXTURE_2D; in textureTargetLimited() 121 case GL_TEXTURE_2D: in textureTargetEx()
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D | GLEScontext.cpp | 703 case GL_TEXTURE_2D: in GLTextureTargetToLocal()
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/sdk/emulator/opengl/tests/translator_tests/GLES_CM/ |
D | triangleCM.cpp | 212 glEnable(GL_TEXTURE_2D); in WinMain() 214 glBindTexture(GL_TEXTURE_2D, ui32Texture); in WinMain() 220 …glCompressedTexImage2D(GL_TEXTURE_2D,0,GL_PALETTE4_RGB8_OES,TEX_WIDTH,TEX_HEIGHT,0,3*16+TEX_WIDTH*… in WinMain() 224 …glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_WIDTH, TEX_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel… in WinMain() 232 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in WinMain() 236 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in WinMain() 247 …glCompressedTexSubImage2D(GL_TEXTURE_2D,0,TEX_WIDTH/4,TEX_HEIGHT/4,TEX_WIDTH/8,TEX_HEIGHT/8,GL_PAL… in WinMain() 250 …glTexSubImage2D(GL_TEXTURE_2D,0,TEX_WIDTH/4,TEX_HEIGHT/4,TEX_WIDTH/8,TEX_HEIGHT/8,GL_RGBA,GL_UNSIG… in WinMain() 440 glCopyTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,0,0,256,256,0); in WinMain() 442 … glCopyTexSubImage2D(GL_TEXTURE_2D,0,100,100,WINDOW_WIDTH/2,WINDOW_HEIGHT/2,50,50); in WinMain()
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/sdk/emulator/opengl/tests/ut_renderer/ |
D | RenderingThread.cpp | 32 if (target == GL_TEXTURE_2D && param == GL_TEXTURE_CROP_RECT_OES) { in s_glTexParameteriv() 106 if (target == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DBind(texture); in s_glBindTexture() 112 if (cap == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DEnable(true); in s_glEnable() 118 if (cap == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DEnable(false); in s_glDisable() 149 m_glBindTexture(GL_TEXTURE_2D, (*i)->texture); in applyPendingCropRects() 150 m_glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, (int *)(*i)->rect); in applyPendingCropRects() 153 m_glBindTexture(GL_TEXTURE_2D, currBindedTex); in applyPendingCropRects() 164 m_glEnable(GL_TEXTURE_2D); in fixTextureEnable() 167 m_glDisable(GL_TEXTURE_2D); in fixTextureEnable()
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/sdk/emulator/opengl/shared/OpenglCodecCommon/ |
D | GLClientState.cpp | 260 case GL_TEXTURE_2D: in enableTextureTarget() 272 case GL_TEXTURE_2D: in disableTextureTarget() 287 return GL_TEXTURE_2D; in getPriorityEnabledTarget() 322 case GL_TEXTURE_2D: in bindTexture() 378 case GL_TEXTURE_2D: in getBoundTexture()
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D | GLSharedGroup.cpp | 168 *target = GL_TEXTURE_2D; in getNextSamplerUniform() 182 if (m_Indexes[i].type == GL_TEXTURE_2D) { in setSamplerUniform() 188 *target = GL_TEXTURE_2D; in setSamplerUniform()
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D | glUtils.cpp | 202 case GL_TEXTURE_2D: in glUtilsParamSize()
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/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
D | GLEScmValidate.cpp | 119 return (target == GL_TEXTURE_2D)||(target == GL_TEXTURE_CUBE_MAP_OES); in texParams() 176 case GL_TEXTURE_2D: in capability()
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D | GLEScmImp.cpp | 75 glBindTexture(GL_TEXTURE_2D,0); in initContext() 503 if(ctx->getBindedTexture(GL_TEXTURE_2D) == textures[i]) in glDeleteTextures() 504 ctx->setBindedTexture(GL_TEXTURE_2D,0); in glDeleteTextures() 540 if (cap==GL_TEXTURE_2D || cap==GL_TEXTURE_CUBE_MAP_OES) in glDisable() 606 if (cap==GL_TEXTURE_2D || cap==GL_TEXTURE_CUBE_MAP_OES) in glEnable() 1485 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, texData->oldGlobal); in glTexImage2D() 1669 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, img->globalTexName); in glEGLImageTargetTexture2DOES() 1722 GL_TEXTURE_2D, in glEGLImageTargetRenderbufferStorageOES() 1885 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, in glGetRenderbufferParameterivOES() 1887 ctx->dispatcher().glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, in glGetRenderbufferParameterivOES() [all …]
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
D | GLESv2Imp.cpp | 72 glBindTexture(GL_TEXTURE_2D,0); in initContext() 482 if (ctx->getBindedTexture(GL_TEXTURE_2D) == textures[i]) in glDeleteTextures() 483 ctx->setBindedTexture(GL_TEXTURE_2D,0); in glDeleteTextures() 685 GL_TEXTURE_2D, in glFramebufferRenderbuffer() 1062 if (target == GL_TEXTURE_2D) { in glGetFramebufferAttachmentParameteriv() 1129 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, in glGetRenderbufferParameteriv() 1131 ctx->dispatcher().glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, in glGetRenderbufferParameteriv() 1134 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, prevTex); in glGetRenderbufferParameteriv() 1778 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, texData->oldGlobal); in glTexImage2D() 2036 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, img->globalTexName); in glEGLImageTargetTexture2DOES() [all …]
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/sdk/emulator/opengl/host/libs/Translator/EGL/ |
D | EglMacApi.cpp | 153 GLenum glTexFormat = GL_RGBA, glTexTarget = GL_TEXTURE_2D; in createPbufferSurface()
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/ |
D | GLEnum.java | 145 GL_TEXTURE_2D(0x0DE1), enumConstant
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/sdk/emulator/opengl/host/libs/Translator/include/GLES2/ |
D | gl2.h | 145 #define GL_TEXTURE_2D 0x0DE1 macro
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/sdk/emulator/opengl/host/libs/Translator/include/GLES/ |
D | gl.h | 132 #define GL_TEXTURE_2D 0x0DE1 macro
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