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Searched refs:INTERNAL_NAME (Results 1 – 1 of 1) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DGLEScontext.cpp730 #define INTERNAL_NAME(x) (x +0x100000000ll); macro
736 name = INTERNAL_NAME(0); in getDefaultTextureName()
739 name = INTERNAL_NAME(1); in getDefaultTextureName()