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Searched refs:IOStream (Results 1 – 10 of 10) sorted by relevance

/sdk/emulator/opengl/host/include/libOpenglRender/
DIOStream.h24 class IOStream {
27 IOStream(size_t bufSize) { in IOStream() function
39 virtual ~IOStream() { in ~IOStream()
/sdk/emulator/opengl/host/libs/libOpenglRender/
DRenderThread.h27 static RenderThread *create(IOStream *p_stream);
36 IOStream *m_stream;
DReadBuffer.h23 ReadBuffer(IOStream *stream, size_t bufSize);
34 IOStream *m_stream;
Drender_api.cpp38 static IOStream *createRenderThread(int p_stream_buffer_size,
136 IOStream *dummy = NULL; in initOpenGLRenderer()
230 IOStream *dummy = createRenderThread(8, IOSTREAM_CLIENT_EXIT_SERVER); in stopOpenGLRenderer()
329 IOStream *createRenderThread(int p_stream_buffer_size, unsigned int clientFlags) in createRenderThread()
DReadBuffer.cpp22 ReadBuffer::ReadBuffer(IOStream *stream, size_t bufsize) in ReadBuffer()
DRenderThread.cpp40 RenderThread *RenderThread::create(IOStream *p_stream) in create()
/sdk/emulator/opengl/shared/OpenglCodecCommon/
DSocketStream.cpp32 IOStream(bufSize), in SocketStream()
40 IOStream(bufSize), in SocketStream()
DSocketStream.h22 class SocketStream : public IOStream {
DglUtils.cpp353 IOStream* stream = reinterpret_cast<IOStream*>(_stream); in glUtilsWritePackPointerData()
/sdk/emulator/opengl/
DDESIGN292 byte messages and send it through a generic "IOStream" object.
295 generated files. Their code retrieves byte messages from an "IOStream"
298 IOStream abstraction:
301 The "IOStream" is a very simple abstract class used to send byte messages
303 $EMUGL/host/include/libOpenglRender/IOStream.h
306 source code. The main idea around IOStream's design is that to send a message,
332 The host IOStream implementations are under $EMUGL/shared/OpenglCodecCommon/,
342 The guest IOStream implementation uses the TcpStream.cpp above, as well as
364 However, would it be necessary, you could write a guest IOStream implementation
585 library to provide its own IOStream implementation. However, this wasn't very