Searched refs:VERTEX_LOCATION (Results 1 – 4 of 4) sorted by relevance
38 VERTEX_LOCATION = 0, enumerator269 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()275 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()281 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()383 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
27 VERTEX_LOCATION = 0, enumerator
41 m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY; in GLClientState()134 retval = int(VERTEX_LOCATION); in getLocation()165 state = getState(GLClientState::VERTEX_LOCATION); in getClientStatePointer()
147 STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::VERTEX_LOCATION); in s_glVertexPointerData()149 …rtexPointer(size, type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::VERTEX_LOCATION)); in s_glVertexPointerData()