Searched refs:WINDOW_HEIGHT (Results 1 – 3 of 3) sorted by relevance
/sdk/emulator/opengl/tests/translator_tests/GLES_V2/ |
D | triangleV2.cpp | 39 #define WINDOW_HEIGHT 500 macro 373 SDL_Surface *surface = SDL_SetVideoMode(WINDOW_WIDTH,WINDOW_HEIGHT, 32, SDL_HWSURFACE); in WinMain() 387 windowId = createGLView(wminfo.nsWindowPtr,0,0,WINDOW_WIDTH,WINDOW_HEIGHT); in WinMain() 425 Draw(d,egl_surface,WINDOW_WIDTH,WINDOW_HEIGHT,program); in WinMain()
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/sdk/emulator/opengl/tests/translator_tests/GLES_CM/ |
D | triangleCM.cpp | 39 #define WINDOW_HEIGHT 500 macro 166 SDL_Surface *surface = SDL_SetVideoMode(WINDOW_WIDTH,WINDOW_HEIGHT, 32, SDL_HWSURFACE); in WinMain() 180 windowId = createGLView(wminfo.nsWindowPtr,0,0,WINDOW_WIDTH,WINDOW_HEIGHT); in WinMain() 442 … glCopyTexSubImage2D(GL_TEXTURE_2D,0,100,100,WINDOW_WIDTH/2,WINDOW_HEIGHT/2,50,50); in WinMain()
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/sdk/emulator/opengl/tests/ut_renderer/ |
D | RenderingThread.h | 33 #define WINDOW_HEIGHT 480 macro
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