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Searched refs:WINDOW_HEIGHT (Results 1 – 3 of 3) sorted by relevance

/sdk/emulator/opengl/tests/translator_tests/GLES_V2/
DtriangleV2.cpp39 #define WINDOW_HEIGHT 500 macro
373 SDL_Surface *surface = SDL_SetVideoMode(WINDOW_WIDTH,WINDOW_HEIGHT, 32, SDL_HWSURFACE); in WinMain()
387 windowId = createGLView(wminfo.nsWindowPtr,0,0,WINDOW_WIDTH,WINDOW_HEIGHT); in WinMain()
425 Draw(d,egl_surface,WINDOW_WIDTH,WINDOW_HEIGHT,program); in WinMain()
/sdk/emulator/opengl/tests/translator_tests/GLES_CM/
DtriangleCM.cpp39 #define WINDOW_HEIGHT 500 macro
166 SDL_Surface *surface = SDL_SetVideoMode(WINDOW_WIDTH,WINDOW_HEIGHT, 32, SDL_HWSURFACE); in WinMain()
180 windowId = createGLView(wminfo.nsWindowPtr,0,0,WINDOW_WIDTH,WINDOW_HEIGHT); in WinMain()
442 … glCopyTexSubImage2D(GL_TEXTURE_2D,0,100,100,WINDOW_WIDTH/2,WINDOW_HEIGHT/2,50,50); in WinMain()
/sdk/emulator/opengl/tests/ut_renderer/
DRenderingThread.h33 #define WINDOW_HEIGHT 480 macro