Searched refs:allocTextures (Results 1 – 2 of 2) sorted by relevance
65 m_tex.allocTextures = 0; in GLClientState()340 if (m_tex.numTextures == m_tex.allocTextures) { in addTextureRec()344 if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) { in addTextureRec()345 newAlloc = MAX(4, 2 * m_tex.allocTextures); in addTextureRec()347 if (m_tex.allocTextures == MAX_TEXTURES) { in addTextureRec()360 m_tex.allocTextures = newAlloc; in addTextureRec()
207 GLuint allocTextures; member