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Searched refs:allocTextures (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/shared/OpenglCodecCommon/
DGLClientState.cpp65 m_tex.allocTextures = 0; in GLClientState()
340 if (m_tex.numTextures == m_tex.allocTextures) { in addTextureRec()
344 if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) { in addTextureRec()
345 newAlloc = MAX(4, 2 * m_tex.allocTextures); in addTextureRec()
347 if (m_tex.allocTextures == MAX_TEXTURES) { in addTextureRec()
360 m_tex.allocTextures = newAlloc; in addTextureRec()
DGLClientState.h207 GLuint allocTextures; member