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Searched refs:bind_locked (Results 1 – 3 of 3) sorted by relevance

/sdk/emulator/opengl/host/libs/libOpenglRender/
DColorBuffer.cpp51 if (!fb->bind_locked()) { in create()
128 fb->bind_locked(); in ~ColorBuffer()
150 if (!fb->bind_locked()) return; in subUpdate()
196 if (fb->bind_locked()) { in blitFromCurrentReadBuffer()
345 if (fb->bind_locked()) { in readback()
DFrameBuffer.h93 bool bind_locked();
DFrameBuffer.cpp250 if (!fb->bind_locked()) { in initialize()
754 bool FrameBuffer::bind_locked() in bind_locked() function in FrameBuffer