Searched refs:byteVertices (Results 1 – 1 of 1) sorted by relevance
124 data = (GLvoid*)(byteVertices +(add)); \281 GLbyte byteVertices[] = { -1,-1,0, // Position in WinMain() local327 data = (void*)byteVertices; in WinMain()358 arr = byteVertices; in WinMain()