Searched refs:glMatrixMode (Results 1 – 13 of 13) sorted by relevance
340 glMatrixMode(GL_PROJECTION); in WinMain()342 glMatrixMode(GL_MODELVIEW); in WinMain()
154 LOAD_GL_FUNC(glMatrixMode); in dispatchFuncs()
1206 GL_API void GL_APIENTRY glMatrixMode( GLenum mode) { in glMatrixMode() function1208 ctx->dispatcher().glMatrixMode(mode); in glMatrixMode()2246 ctx->dispatcher().glMatrixMode(GL_PROJECTION); in glDrawTexOES()2252 ctx->dispatcher().glMatrixMode(GL_TEXTURE); in glDrawTexOES()2256 ctx->dispatcher().glMatrixMode(GL_MODELVIEW); in glDrawTexOES()2314 ctx->dispatcher().glMatrixMode(GL_MODELVIEW); in glDrawTexOES()2316 ctx->dispatcher().glMatrixMode(GL_TEXTURE); in glDrawTexOES()2318 ctx->dispatcher().glMatrixMode(GL_PROJECTION); in glDrawTexOES()
131 void (GLAPIENTRY *glMatrixMode) (GLenum mode);
892 s_gl.glMatrixMode(GL_PROJECTION); in initGLState()895 s_gl.glMatrixMode(GL_MODELVIEW); in initGLState()
130 glMatrixMode_t glMatrixMode; member
147 s_gl.glMatrixMode = (glMatrixMode_t) s_gles_lib->findSymbol("glMatrixMode"); in init_gl_dispatch()
191 void (GLAPIENTRY *GLDispatch::glMatrixMode)(GLenum) = NULL;444 LOAD_GL_FUNC(glMatrixMode); in dispatchFuncs()
172 static void (GLAPIENTRY *glMatrixMode) (GLenum mode);
702 GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
107 GL_ENTRY(void, glMatrixMode, GLenum mode)
280 glMatrixMode(249, 249), enumConstant877 case 249: return glMatrixMode; in valueOf()
348 void, glMatrixMode, GLenum mode