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Searched refs:m_attachedColorBuffer (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/host/libs/libOpenglRender/
DWindowSurface.cpp32 m_attachedColorBuffer(NULL), in WindowSurface()
83 if (m_attachedColorBuffer.Ptr() != NULL) { in flushColorBuffer()
96 m_attachedColorBuffer = p_colorBuffer; in setColorBuffer()
102 unsigned int cbWidth = m_attachedColorBuffer->getWidth(); in setColorBuffer()
103 unsigned int cbHeight = m_attachedColorBuffer->getHeight(); in setColorBuffer()
145 if (m_attachedColorBuffer->getWidth() != m_width || in blitToColorBuffer()
146 m_attachedColorBuffer->getHeight() != m_height) { in blitToColorBuffer()
169 m_attachedColorBuffer->blitFromCurrentReadBuffer(); in blitToColorBuffer()
DWindowSurface.h55 ColorBufferPtr m_attachedColorBuffer; variable