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Searched refs:m_nLocations (Results 1 – 3 of 3) sorted by relevance

/sdk/emulator/opengl/shared/OpenglCodecCommon/
DGLDecoderContextData.h45 m_nLocations(nLocations) in m_nLocations() function
47 m_pointerData = new FixedBuffer[m_nLocations]; in m_nLocations()
56 assert(loc < (unsigned)m_nLocations); in storePointerData()
61 assert(loc < (unsigned)m_nLocations); in pointerData()
66 int m_nLocations; variable
DGLClientState.h80 int nLocations() { return m_nLocations; } in nLocations()
181 int m_nLocations; variable
187 bool validLocation(int location) { return (location >= 0 && location < m_nLocations); } in validLocation()
DGLClientState.cpp32 m_nLocations = nLocations; in GLClientState()
33 m_states = new VertexAttribState[m_nLocations]; in GLClientState()
34 for (int i = 0; i < m_nLocations; i++) { in GLClientState()