Searched refs:m_shaders (Results 1 – 2 of 2) sorted by relevance
200 size_t n = m_shaders.size(); in attachShader()202 if (m_shaders[i] == shader) { in attachShader()206 m_shaders.append(shader); in attachShader()212 size_t n = m_shaders.size(); in detachShader()214 if (m_shaders[i] == shader) { in detachShader()215 m_shaders.remove(i); in detachShader()225 m_buffers(), m_programs(), m_shaders() {} in GLSharedGroup()328 ShaderData* shader = m_shaders.get(shaderId); in setProgramIndexInfo()419 m_shaders.set(shader, data); in addShaderData()426 ShaderData* data = m_shaders.get(shader); in getShaderData()[all …]
64 emugl::PodVector<GLuint> m_shaders; variable90 size_t getNumShaders() const { return m_shaders.size(); } in getNumShaders()91 GLuint getShader(size_t i) const { return m_shaders[i]; } in getShader()106 emugl::IdToObjectMap<ShaderData> m_shaders; variable