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Searched refs:m_shaders (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/shared/OpenglCodecCommon/
DGLSharedGroup.cpp200 size_t n = m_shaders.size(); in attachShader()
202 if (m_shaders[i] == shader) { in attachShader()
206 m_shaders.append(shader); in attachShader()
212 size_t n = m_shaders.size(); in detachShader()
214 if (m_shaders[i] == shader) { in detachShader()
215 m_shaders.remove(i); in detachShader()
225 m_buffers(), m_programs(), m_shaders() {} in GLSharedGroup()
328 ShaderData* shader = m_shaders.get(shaderId); in setProgramIndexInfo()
419 m_shaders.set(shader, data); in addShaderData()
426 ShaderData* data = m_shaders.get(shader); in getShaderData()
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DGLSharedGroup.h64 emugl::PodVector<GLuint> m_shaders; variable
90 size_t getNumShaders() const { return m_shaders.size(); } in getNumShaders()
91 GLuint getShader(size_t i) const { return m_shaders[i]; } in getShader()
106 emugl::IdToObjectMap<ShaderData> m_shaders; variable