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Searched refs:m_texState (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DGLEScontext.cpp145 m_texState = new textureUnitState[maxTexUnits]; in init()
149 m_texState[i][j].texture = 0; in init()
150 m_texState[i][j].enabled = GL_FALSE; in init()
161 m_texState(0) , in GLEScontext()
188 delete[] m_texState; in ~GLEScontext()
189 m_texState = NULL; in ~GLEScontext()
592 if (m_texState[unit-GL_TEXTURE0][i].enabled) in isTextureUnitEnabled()
662 *params = m_texState[m_activeTexture][TEXTURE_CUBE_MAP].texture; in glGetIntegerv()
666 *params = m_texState[m_activeTexture][TEXTURE_2D].texture; in glGetIntegerv()
712 return m_texState[m_activeTexture][pos].texture; in getBindedTexture()
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/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLEScontext.h206 textureUnitState* m_texState; variable