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/sdk/emulator/opengl/host/libs/libOpenglRender/
DColorBuffer.cpp60 int nComp = (texInternalFormat == GL_RGB ? 3 : 4); in create() local
61 char *zBuff = new char[nComp*p_width*p_height]; in create()
63 memset(zBuff, 0, nComp*p_width*p_height); in create()