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Searched refs:nativeDisplay (Results 1 – 1 of 1) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/EGL/
DEglImp.cpp719 EGLNativeInternalDisplayType nativeDisplay = dpy->nativeType(); in eglMakeCurrent() local
723 … if(newReadPtr->type() == EglSurface::WINDOW && !EglOS::validNativeWin(nativeDisplay,nativeRead)) { in eglMakeCurrent()
726 … if(newDrawPtr->type() == EglSurface::WINDOW && !EglOS::validNativeWin(nativeDisplay,nativeDraw)) { in eglMakeCurrent()
731 …if(newReadPtr->type() == EglSurface::PIXMAP && !EglOS::validNativePixmap(nativeDisplay,nativeRead)… in eglMakeCurrent()
734 …if(newDrawPtr->type() == EglSurface::PIXMAP && !EglOS::validNativePixmap(nativeDisplay,nativeDraw)… in eglMakeCurrent()
878 EGLNativeInternalDisplayType nativeDisplay = dpy->nativeType(); in eglWaitNative() local
881 !EglOS::validNativeWin(nativeDisplay,read->native())) { in eglWaitNative()
885 !EglOS::validNativePixmap(nativeDisplay,read->native())) { in eglWaitNative()
891 !EglOS::validNativeWin(nativeDisplay,draw->native())) { in eglWaitNative()
895 !EglOS::validNativePixmap(nativeDisplay,draw->native())) { in eglWaitNative()