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Searched refs:p_colorbuffer (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/host/libs/libOpenglRender/
DFrameBuffer.h76 int openColorBuffer(HandleType p_colorbuffer);
77 void closeColorBuffer(HandleType p_colorbuffer);
80 bool setWindowSurfaceColorBuffer(HandleType p_surface, HandleType p_colorbuffer);
82 bool bindColorBufferToTexture(HandleType p_colorbuffer);
83 bool bindColorBufferToRenderbuffer(HandleType p_colorbuffer);
84 bool updateColorBuffer(HandleType p_colorbuffer,
88 bool post(HandleType p_colorbuffer, bool needLock = true);
DFrameBuffer.cpp554 int FrameBuffer::openColorBuffer(HandleType p_colorbuffer) in openColorBuffer() argument
557 ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer)); in openColorBuffer()
560 ERR("FB: openColorBuffer cb handle %#x not found\n", p_colorbuffer); in openColorBuffer()
567 void FrameBuffer::closeColorBuffer(HandleType p_colorbuffer) in closeColorBuffer() argument
570 ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer)); in closeColorBuffer()
572 ERR("FB: closeColorBuffer cb handle %#x not found\n", p_colorbuffer); in closeColorBuffer()
596 HandleType p_colorbuffer) in setWindowSurfaceColorBuffer() argument
607 ColorBufferMap::iterator c( m_colorbuffers.find(p_colorbuffer) ); in setWindowSurfaceColorBuffer()
609 ERR("%s: bad color buffer handle %#x\n", __FUNCTION__, p_colorbuffer); in setWindowSurfaceColorBuffer()
619 bool FrameBuffer::updateColorBuffer(HandleType p_colorbuffer, in updateColorBuffer() argument
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