Searched refs:p_context (Results 1 – 2 of 2) sorted by relevance
74 void DestroyRenderContext(HandleType p_context);79 bool bindContext(HandleType p_context, HandleType p_drawSurface, HandleType p_readSurface);
542 void FrameBuffer::DestroyRenderContext(HandleType p_context) in DestroyRenderContext() argument545 m_contexts.erase(p_context); in DestroyRenderContext()662 bool FrameBuffer::bindContext(HandleType p_context, in bindContext() argument674 if (p_context || p_drawSurface || p_readSurface) { in bindContext()675 RenderContextMap::iterator r( m_contexts.find(p_context) ); in bindContext()