Searched refs:refcount (Results 1 – 4 of 4) sorted by relevance
418 data->refcount = 1; in addShaderData()428 data->refcount++; in getShaderData()443 data->refcount++; in refShaderDataLocked()450 if (data && --data->refcount == 0) { in unrefShaderDataLocked()
99 int refcount; member
32 uint32_t refcount; // number of client-side references member
500 m_colorbuffers[ret].refcount = 1; in createColorBuffer()563 (*c).second.refcount++; in openColorBuffer()576 if (--(*c).second.refcount == 0) { in closeColorBuffer()