Searched refs:s_glSupport (Results 1 – 4 of 4) sorted by relevance
25 for(int i=0; i < s_glSupport.maxVertexAttribs;i++){ in init()148 if (s_glSupport.GL_ARB_HALF_FLOAT_PIXEL || s_glSupport.GL_NV_HALF_FLOAT) in initExtensionString()150 if (s_glSupport.GL_EXT_PACKED_DEPTH_STENCIL) in initExtensionString()152 if (s_glSupport.GL_ARB_HALF_FLOAT_VERTEX) in initExtensionString()154 if (s_glSupport.GL_OES_STANDARD_DERIVATIVES) in initExtensionString()
93 GLSupport GLEScontext::s_glSupport; member in GLEScontext511 s_glDispatch.glGetIntegerv(GL_MAX_VERTEX_ATTRIBS,&s_glSupport.maxVertexAttribs); in initCapsLocked()512 s_glDispatch.glGetIntegerv(GL_MAX_CLIP_PLANES,&s_glSupport.maxClipPlane); in initCapsLocked()513 s_glDispatch.glGetIntegerv(GL_MAX_LIGHTS,&s_glSupport.maxLights); in initCapsLocked()514 s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_SIZE,&s_glSupport.maxTexSize); in initCapsLocked()515 s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_UNITS,&s_glSupport.maxTexUnits); in initCapsLocked()516 s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS,&s_glSupport.maxTexImageUnits); in initCapsLocked()518 s_glSupport.glslVersion = Version((const char*)(glslVersion)); in initCapsLocked()521 s_glSupport.GL_EXT_TEXTURE_FORMAT_BGRA8888 = true; in initCapsLocked()524 s_glSupport.GL_EXT_FRAMEBUFFER_OBJECT = true; in initCapsLocked()[all …]
155 virtual GLSupport* getCaps(){return &s_glSupport;}; in getCaps()167 static int getMaxLights(){return s_glSupport.maxLights;} in getMaxLights()168 static int getMaxClipPlanes(){return s_glSupport.maxClipPlane;} in getMaxClipPlanes()169 static int getMaxTexSize(){return s_glSupport.maxTexSize;} in getMaxTexSize()170 static Version glslVersion(){return s_glSupport.glslVersion;} in glslVersion()171 static bool isAutoMipmapSupported(){return s_glSupport.GL_SGIS_GENERATE_MIPMAP;} in isAutoMipmapSupported()197 static GLSupport s_glSupport; variable
31 m_texCoords = new GLESpointer[s_glSupport.maxTexUnits]; in init()123 int maxTexUnits = s_glSupport.maxTexUnits; in setupArraysPointers()273 if (s_glSupport.GL_OES_READ_FORMAT) in initExtensionString()275 if (s_glSupport.GL_EXT_FRAMEBUFFER_OBJECT) { in initExtensionString()279 if (s_glSupport.GL_EXT_PACKED_DEPTH_STENCIL) in initExtensionString()281 if (s_glSupport.GL_EXT_TEXTURE_FORMAT_BGRA8888) in initExtensionString()283 if (s_glSupport.GL_ARB_MATRIX_PALETTE && s_glSupport.GL_ARB_VERTEX_BLEND) { in initExtensionString()