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Searched refs:s_theFrameBuffer (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/host/libs/libOpenglRender/
DFrameBuffer.cpp27 FrameBuffer *FrameBuffer::s_theFrameBuffer = NULL; member in FrameBuffer
91 if(s_theFrameBuffer){ in finalize()
92 s_theFrameBuffer->removeSubWindow(); in finalize()
93 s_theFrameBuffer->m_colorbuffers.clear(); in finalize()
94 s_theFrameBuffer->m_windows.clear(); in finalize()
95 s_theFrameBuffer->m_contexts.clear(); in finalize()
96 s_egl.eglMakeCurrent(s_theFrameBuffer->m_eglDisplay, NULL, NULL, NULL); in finalize()
97 s_egl.eglDestroyContext(s_theFrameBuffer->m_eglDisplay,s_theFrameBuffer->m_eglContext); in finalize()
98 s_egl.eglDestroyContext(s_theFrameBuffer->m_eglDisplay,s_theFrameBuffer->m_pbufContext); in finalize()
99 s_egl.eglDestroySurface(s_theFrameBuffer->m_eglDisplay,s_theFrameBuffer->m_pbufSurface); in finalize()
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DFrameBuffer.h56 static FrameBuffer *getFB() { return s_theFrameBuffer; } in getFB()
109 static FrameBuffer *s_theFrameBuffer;