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Searched refs:setBindedTexture (Results 1 – 4 of 4) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLEScontext.h127 void setBindedTexture(GLenum target,unsigned int tex);
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DGLEScontext.cpp720 void GLEScontext::setBindedTexture(GLenum target, unsigned int tex) { in setBindedTexture() function in GLEScontext
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp268 ctx->setBindedTexture(target,texture); in glBindTexture()
483 ctx->setBindedTexture(GL_TEXTURE_2D,0); in glDeleteTextures()
485 ctx->setBindedTexture(GL_TEXTURE_CUBE_MAP,0); in glDeleteTextures()
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmImp.cpp327 ctx->setBindedTexture(target,texture); in glBindTexture()
504 ctx->setBindedTexture(GL_TEXTURE_2D,0); in glDeleteTextures()
506 ctx->setBindedTexture(GL_TEXTURE_CUBE_MAP,0); in glDeleteTextures()