Searched refs:setContextData (Results 1 – 4 of 4) sorted by relevance
149 thread->glDecoder().setContextData(&c->second->decoderContextData()); in makeCurrent()150 thread->gl2Decoder().setContextData(&c->second->decoderContextData()); in makeCurrent()159 thread->glDecoder().setContextData(NULL); in makeCurrent()160 thread->gl2Decoder().setContextData(NULL); in makeCurrent()
35 void setContextData(GLDecoderContextData *contextData) { m_contextData = contextData; } in setContextData() function
741 if (ctx->isGL2()) tinfo->m_gl2Dec.setContextData(&ctx->decoderContextData()); in bindContext()742 else tinfo->m_glDec.setContextData(&ctx->decoderContextData()); in bindContext()745 tinfo->m_glDec.setContextData(NULL); in bindContext()746 tinfo->m_gl2Dec.setContextData(NULL); in bindContext()