Searched refs:wasBound (Results 1 – 3 of 3) sorted by relevance
46 wasBound(false), in TextureData()58 bool wasBound; variable
265 texData->wasBound = true; in glBindTexture()1538 return tex ? tex->wasBound : GL_FALSE; in glIsTexture()
234 return tex ? tex->wasBound : GL_FALSE; in glIsTexture()324 texData->wasBound = true; in glBindTexture()