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Searched refs:wasBound (Results 1 – 3 of 3) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DTranslatorIfaces.h46 wasBound(false), in TextureData()
58 bool wasBound; variable
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp265 texData->wasBound = true; in glBindTexture()
1538 return tex ? tex->wasBound : GL_FALSE; in glIsTexture()
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmImp.cpp234 return tex ? tex->wasBound : GL_FALSE; in glIsTexture()
324 texData->wasBound = true; in glBindTexture()