Searched refs:shadeIllumXYZ (Results 1 – 1 of 1) sorted by relevance
245 float shadeIllumXYZ[3] = { in calculateScene() local251 shadeIllumXYZ[0] += (mHour < kSunOverhead) ? sunXYZ[0] : sunShadeXYZ[0]; in calculateScene()252 shadeIllumXYZ[1] += (mHour < kSunOverhead) ? sunXYZ[1] : sunShadeXYZ[1]; in calculateScene()253 shadeIllumXYZ[2] += (mHour < kSunOverhead) ? sunXYZ[2] : sunShadeXYZ[2]; in calculateScene()258 shadeIllumXYZ[0] += (adjHour < adjMoonOverhead) ? in calculateScene()260 shadeIllumXYZ[1] += (adjHour < adjMoonOverhead) ? in calculateScene()262 shadeIllumXYZ[2] += (adjHour < adjMoonOverhead) ? in calculateScene()268 shadeIllumXYZ[0], shadeIllumXYZ[1], shadeIllumXYZ[2]); in calculateScene()288 matXYZ[0] *= shadeIllumXYZ[0]; in calculateScene()289 matXYZ[1] *= shadeIllumXYZ[1]; in calculateScene()[all …]