Searched refs:sunXYZ (Results 1 – 1 of 1) sorted by relevance
194 float sunXYZ[3] = { in calculateScene() local207 sunXYZ[0], sunXYZ[1], sunXYZ[2]); in calculateScene()240 sunXYZ[0] + moonXYZ[0] + kClearNightXYZ[0], in calculateScene()241 sunXYZ[1] + moonXYZ[1] + kClearNightXYZ[1], in calculateScene()242 sunXYZ[2] + moonXYZ[2] + kClearNightXYZ[2], in calculateScene()251 shadeIllumXYZ[0] += (mHour < kSunOverhead) ? sunXYZ[0] : sunShadeXYZ[0]; in calculateScene()252 shadeIllumXYZ[1] += (mHour < kSunOverhead) ? sunXYZ[1] : sunShadeXYZ[1]; in calculateScene()253 shadeIllumXYZ[2] += (mHour < kSunOverhead) ? sunXYZ[2] : sunShadeXYZ[2]; in calculateScene()