Searched refs:UNITY_GAIN_FLOAT (Results 1 – 8 of 8) sorted by relevance
50 static const float UNITY_GAIN_FLOAT = 1.0f; variable148 if (volume > UNITY_GAIN_FLOAT) { in clampFloatVol()149 return UNITY_GAIN_FLOAT; in clampFloatVol()
462 t->mVolume[0] = UNITY_GAIN_FLOAT; in getTrackName()463 t->mVolume[1] = UNITY_GAIN_FLOAT; in getTrackName()464 t->mPrevVolume[0] = UNITY_GAIN_FLOAT; in getTrackName()465 t->mPrevVolume[1] = UNITY_GAIN_FLOAT; in getTrackName()1220 t->resampler->setVolume(UNITY_GAIN_FLOAT, UNITY_GAIN_FLOAT); in track__genericResample()1230 t->resampler->setVolume(UNITY_GAIN_FLOAT, UNITY_GAIN_FLOAT); in track__genericResample()2038 t->resampler->setVolume(UNITY_GAIN_FLOAT, UNITY_GAIN_FLOAT); in track__Resample()
387 resampler->setVolume(AudioResampler::UNITY_GAIN_FLOAT, AudioResampler::UNITY_GAIN_FLOAT); in main()
61 static const float UNITY_GAIN_FLOAT = 1.0f; variable
293 float f = AudioMixer::UNITY_GAIN_FLOAT; in onStateChange()
2018 mResampler->setVolume(AudioMixer::UNITY_GAIN_FLOAT, AudioMixer::UNITY_GAIN_FLOAT); in RecordTrack()
97 resampler->setVolume(android::AudioResampler::UNITY_GAIN_FLOAT, in testBufferIncrement()98 android::AudioResampler::UNITY_GAIN_FLOAT); in testBufferIncrement()115 resampler->setVolume(android::AudioResampler::UNITY_GAIN_FLOAT, in testBufferIncrement()116 android::AudioResampler::UNITY_GAIN_FLOAT); in testBufferIncrement()185 resampler->setVolume(android::AudioResampler::UNITY_GAIN_FLOAT, in testStopbandDownconversion()186 android::AudioResampler::UNITY_GAIN_FLOAT); in testStopbandDownconversion()
220 float f = AudioMixer::UNITY_GAIN_FLOAT / Providers.size(); // normalize volume by # tracks in main()