Searched refs:attachToContext (Results 1 – 5 of 5) sorted by relevance
/frameworks/native/libs/gui/tests/ |
D | SurfaceTextureMultiContextGL_test.cpp | 154 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 185 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 212 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 246 ASSERT_EQ(NO_INIT, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 257 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 265 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 284 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 300 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 308 ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); in TEST_F() 334 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() [all …]
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/frameworks/base/libs/hwui/ |
D | DeferredLayerUpdater.cpp | 65 mSurfaceTexture->attachToContext(mLayer->getTexture()); in apply()
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/frameworks/native/include/gui/ |
D | GLConsumer.h | 229 status_t attachToContext(uint32_t tex);
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/frameworks/base/core/jni/android/graphics/ |
D | SurfaceTexture.cpp | 320 return surfaceTexture->attachToContext((GLuint)tex); in SurfaceTexture_attachToGLContext()
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 585 status_t GLConsumer::attachToContext(uint32_t tex) { in attachToContext() function in android::GLConsumer
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