Searched refs:bitmapWrapT (Results 1 – 3 of 3) sorted by relevance
148 GLenum bitmapWrapT; member193 bitmapWrapT = GL_CLAMP_TO_EDGE; in reset()241 key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT; in key()
689 generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT); in generateFragmentShader()
234 description->bitmapWrapT = gTileModes[tileModes[1]]; in bitmapShaderHelper()