Searched refs:black (Results 1 – 25 of 41) sorted by relevance
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/frameworks/base/services/core/java/com/android/server/location/ |
D | LocationBlacklist.java | 87 for (String black : mBlacklist) { in isBlacklisted() 88 if (packageName.startsWith(black)) { in isBlacklisted() 93 + packageName + " matches " + black); in isBlacklisted()
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/frameworks/base/libs/hwui/ |
D | GammaFontRenderer.cpp | 174 const float black = pow(v, blackGamma); in Lookup3GammaFontRenderer() local 178 mGammaTable[256 + i] = uint8_t((float)::floor(black * 255.0f + 0.5f)); in Lookup3GammaFontRenderer()
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/frameworks/base/docs/html/training/wearables/watch-faces/ |
D | designing.jd | 64 <dd>In ambient mode, your watch face should keep most pixels black. Depending on the screen 65 technology, you may need to avoid large blocks of white pixels, use only black and white, and 100 in ambient mode. The background in ambient mode is often completely black. Background images for
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D | issues.jd | 81 near the card in ambient mode, consider drawing a black rectangle over them to ensure that users
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/frameworks/base/docs/html/training/improving-layouts/ |
D | smooth-scrolling.jd | 25 <li><a href="http://android-developers.blogspot.com/2009/01/why-is-my-list-black-android.html">Why 26 is my list black? An Android optimization</a></li>
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_list.jd | 155 …<tr><td><em>1.</em></td><td>Inner shadow:</td><td>black | 57 % opacity | angle 120° | blend mo… 156 …<tr><td><em>2.</em></td><td>Background:</td><td>black | standard system color <br>These icons are …
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D | icon_design_tab.jd | 377 …<tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 10 % opacity | angle 90° distance 2px | … 378 …e 0px | angle 90° | altitude 10°<br>highlight white 70% opacity<br>shadow black 25% opacity</td></… 423 …<tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 20% opacity | <br>angle 90° | distance 2… 424 …x | angle 90° | <br>altitude 10°<br>highlight white 70% opacity<br>shadow black 25% opacity</td></…
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D | icon_design_dialog.jd | 156 …<tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 25% opacity | <br>angle -90° | dista…
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D | icon_design_launcher_archive.jd | 258 white-to-black vertical linear gradient overlay. This creates the impression 458 …<tr><td><em>2.</em></td><td>Icon shadow:</td><td>black | 20px blur<br>50% opacity | angle 67°</td>… 460 <tr><td><em>4.</em></td><td>Detail shadow:</td><td>black | 10px blur<br>75% opacity</td></tr>
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D | icon_design_menu.jd | 316 …<tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 20 % opacity<br>angle 90° | distance 2px… 318 … 0px<br>angle 90° | altitude 10°<br>highlight white 70% opacity<br>shadow black 25% opacity</td></…
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/frameworks/base/docs/html/design/wear/ |
D | watchfaces.jd | 121 the screen is in ambient mode. The background color scheme is <em>strictly limited</em> to black, 145 the available colors are limited to black, white, blue, red, magenta, green, cyan, and yellow. 146 When designing for low-bit ambient mode, use a black or a white background. For OLED screens, 147 you must use a black background. Non-background pixels must be less than 10 percent of total 152 displays which do not use color in ambient mode, the background may be either black or 167 pixels in your ambient mode designs and keep 95% of the pixels black. Replace solid shapes in
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/frameworks/base/docs/html/training/wearables/ui/ |
D | cards.jd | 140 android:textColor="@color/black" 147 android:textColor="@color/black"
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D | layouts.jd | 222 android:textColor="@color/black" />
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/frameworks/base/docs/html/design/auto/ |
D | index.jd | 128 alt="Generic drawers" style="border:3px solid black" /> 138 alt="Customized drawers" style="border:3px solid black" />
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | environment.jd | 183 black background in the {@link android.opengl.GLSurfaceView}:</p> 205 displays a black screen using OpenGL. While this code does not do anything very interesting, by
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/frameworks/base/docs/html/training/activity-testing/ |
D | activity-ui-testing.jd | 45 application. An alternative type of UI testing is <em>black-box testing</em>, 49 about how to perform black-box testing on your Android apps, see the
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/frameworks/base/docs/html/guide/topics/resources/ |
D | providing-resources.jd | 59 src/ <span style="color:black"> 62 drawable/ <span style="color:black"> 64 layout/ <span style="color:black"> 67 values/ <span style="color:black"> 240 drawable/ <span style="color:black"> 243 drawable-hdpi/ <span style="color:black"> 341 layout/ <span style="color:black"> 343 layout-ar/ <span style="color:black"> 345 layout-ldrtl/ <span style="color:black">
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/frameworks/base/docs/html/reference/renderscript/ |
D | doxygen.css | 155 background-color: black; 185 color: black;
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/frameworks/base/docs/html/training/material/ |
D | theme.jd | 123 only the status bar. The navigation bar should remain black in all other cases.</p>
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/frameworks/base/docs/html/training/tv/games/ |
D | index.jd | 188 It includes a white controller on black background and a black controller on white background
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/frameworks/base/docs/html/tools/debugging/ |
D | debugging-ui.jd | 423 A white or black box inside the layout box represents the <strong>padding</strong>, the 425 or black rectangle represents the <strong>margins</strong>, the distance between the 427 the layout background is black, and vice versa.
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/frameworks/base/docs/html/design/videos/ |
D | index.jd | 87 …<p>Design isn't black magic, it's a field that people can learn. In this talk two elite designers …
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | 2d-graphics.jd | 378 shape will not be drawn, whereas if you don't set the color, it will default to black.</p> 447 black line(s) in the left and top part of the border (the other border pixels should
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/frameworks/base/docs/html/guide/practices/ |
D | screen-compat-mode.jd | 62 normal size handset (emulating a 320dp x 480dp screen), with a black border that fills
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D | seamlessness.jd | 61 chunks of black-box code. This allows you as the developer to view the entire
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