Searched refs:casterPolygon (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
D | TessellationCache.cpp | 231 Vector3 casterPolygon[casterVertexCount]; in tessellateShadows() local 236 casterPolygon[i] = (Vector3){point2d.x, point2d.y, 0}; in tessellateShadows() 237 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ); in tessellateShadows() 238 minZ = fmin(minZ, casterPolygon[i].z); in tessellateShadows() 239 maxZ = fmax(maxZ, casterPolygon[i].z); in tessellateShadows() 253 casterPolygon[i].z += casterLift; in tessellateShadows() 266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows() 270 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()
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D | ShadowTessellator.h | 70 const Vector3* casterPolygon, int casterVertexCount, 75 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
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D | ShadowTessellator.cpp | 33 const Vector3* casterPolygon, int casterVertexCount, in tessellateAmbientShadow() argument 58 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon, in tessellateAmbientShadow() 64 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, in tessellateSpotShadow() argument 108 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer); in tessellateSpotShadow()
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