Searched refs:casterTransformXY (Results 1 – 1 of 1) sorted by relevance
213 const Matrix4* casterTransformXY, const Matrix4* casterTransformZ, in tessellateShadows() argument237 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ); in tessellateShadows()247 mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ); in tessellateShadows()262 casterTransformXY->mapRect(casterBounds); in tessellateShadows()