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/frameworks/wilhelm/tests/sandbox/
Dnativewindow.cpp52 sp<SurfaceControl> control = in getNativeWindow_() local
60 CHECK(control != NULL); in getNativeWindow_()
61 CHECK(control->isValid()); in getNativeWindow_()
64 CHECK_EQ(control->setLayer(30000), (status_t)OK); in getNativeWindow_()
65 CHECK_EQ(control->show(), (status_t)OK); in getNativeWindow_()
68 sp<Surface> surface = control->getSurface(); in getNativeWindow_()
73 gControl = control; in getNativeWindow_()
/frameworks/base/libs/hwui/tests/
DTestContext.cpp36 sp<SurfaceControl> control = gSession->createSurface(String8("HwuiTest"), in createWindow() local
40 control->setLayer(0x7FFFFFF); in createWindow()
41 control->show(); in createWindow()
44 return control; in createWindow()
Dmain.cpp75 sp<SurfaceControl> control = createWindow(width, height); in main() local
76 sp<Surface> surface = control->getSurface(); in main()
/frameworks/av/cmds/stagefright/
Dcodec.cpp379 sp<SurfaceControl> control; in main() local
395 control = composerClient->createSurface( in main()
402 CHECK(control != NULL); in main()
403 CHECK(control->isValid()); in main()
406 CHECK_EQ(control->setLayer(INT_MAX), (status_t)OK); in main()
407 CHECK_EQ(control->show(), (status_t)OK); in main()
410 surface = control->getSurface(); in main()
Dstream.cpp323 sp<SurfaceControl> control = in main() local
331 CHECK(control != NULL); in main()
332 CHECK(control->isValid()); in main()
335 CHECK_EQ(control->setLayer(INT_MAX), (status_t)OK); in main()
336 CHECK_EQ(control->show(), (status_t)OK); in main()
339 sp<Surface> surface = control->getSurface(); in main()
Dsf2.cpp630 sp<SurfaceControl> control; in main() local
637 control = composerClient->createSurface( in main()
644 CHECK(control != NULL); in main()
645 CHECK(control->isValid()); in main()
648 CHECK_EQ(control->setLayer(INT_MAX), (status_t)OK); in main()
649 CHECK_EQ(control->show(), (status_t)OK); in main()
652 surface = control->getSurface(); in main()
Dstagefright.cpp915 sp<SurfaceControl> control; in main() local
922 control = composerClient->createSurface( in main()
929 CHECK(control != NULL); in main()
930 CHECK(control->isValid()); in main()
933 CHECK_EQ(control->setLayer(INT_MAX), (status_t)OK); in main()
934 CHECK_EQ(control->show(), (status_t)OK); in main()
937 gSurface = control->getSurface(); in main()
/frameworks/base/docs/html/guide/topics/manifest/
Duses-configuration-element.jd9 keyboard / navigation control / touch screen." Dianne says that that's what they mean and
11 keyboard / navigation control / touch screen to work." But then what does "undefined" mean?
50 <dd>Whether or not the application requires a five-way navigation control
52 control is one that can move the selection up, down, right, or left, and
57 If an application requires a directional control, but not a control of a
60 if it requires a particular type of directional control, it can ignore
112 <td>The application does not require any type of navigation control.
117 <td>The application does not require a navigation control.</td>
131 If an application requires a navigational control, but the exact type of
132 control doesn't matter, it can set the
/frameworks/native/libs/gui/
DSurfaceControl.cpp173 const sp<SurfaceControl>& control, Parcel* parcel) in writeSurfaceToParcel() argument
176 if (control != NULL) { in writeSurfaceToParcel()
177 bp = control->mGraphicBufferProducer; in writeSurfaceToParcel()
/frameworks/compile/slang/tests/F_Werror/
Dstderr.txt.expect1 Werror.rs:6:1: error: control reaches end of non-void function
/frameworks/compile/slang/tests/P_warnings/
Dstderr.txt.expect1 warnings.rs:5:1: warning: control reaches end of non-void function
/frameworks/base/docs/html/training/tv/start/
Dnavigation.jd24 control buttons instead of a touch screen.
36 On a TV device, users navigate with controls on a remote control device, using either a
37 directional pad (D-pad) or arrow keys. This type of control limits movement to up, down, left,
78 The following code sample shows how to define the next control to receive focus for a {@link
118 the last control directs focus back to the first one.
144 user has navigated to the control and then selected it:
/frameworks/base/packages/SystemUI/src/com/android/systemui/settings/
DBrightnessController.java132 public BrightnessController(Context context, ImageView icon, ToggleSlider control) { in BrightnessController() argument
135 mControl = control; in BrightnessController()
164 public void onInit(ToggleSlider control) { in onInit() argument
/frameworks/base/docs/downloads/
DREADME4 downloadable files. This provides us consistent version control
/frameworks/base/docs/html/guide/topics/ui/accessibility/
Dapps.jd20 <li><a href="#directional-control">Handling directional controller clicks</a></li>
107 when the user navigates to that control, the text is spoken.</p>
150 button) of a directional controller has the same effect as touching a control that already has
163 the control’s appearance.</p>
165 <p>Android provides several APIs that let you control whether a user interface control is focusable
166 and even request that a control be given focus:</p>
228 each user interface control and when navigating in reverse (to get back to where you came from).</p>
251 <h3 id="directional-control">Handling directional controller clicks</h3>
257 android.view.View} control, make sure this event has the same effect as touching the view on the
260 <p>Your custom control should also treat the {@link android.view.KeyEvent#KEYCODE_ENTER} event the
[all …]
/frameworks/base/docs/html/training/
Dbest-ui.jd10 different layouts for different devices, create custom UI widgets, and even control aspects
/frameworks/base/docs/html/training/app-indexing/
Denabling-app-indexing.jd90 <p>Typically, you control how Googlebot crawls publicly accessible URLs on
91 …your site by using a <a href="https://developers.google.com/webmasters/control-crawl-index/docs/ro…
106 <p>To learn more about how to modify {@code robots.txt} to control web
107 crawling, see the <a href="https://developers.google.com/webmasters/control-crawl-index/docs/gettin…
/frameworks/base/docs/html/guide/topics/ui/
Dcontrols.jd14 <p>Adding an input control to your UI is as simple as adding an XML element to your <a
37 <p>Each input control supports a specific set of input events so you can handle events such as when
47 specific kind of input control, you can build your own <a
/frameworks/base/docs/html/guide/topics/media/
Dindex.jd14 <h4>Allowing applications to play nice(r) with each other: Handling remote control
43 applications. In later lessons, you dive deeper and learn how to control the camera hardware
/frameworks/base/media/java/android/media/session/
DISession.aidl51 void setPlaybackToRemote(int control, int max); in setPlaybackToRemote() argument
/frameworks/base/docs/html/training/managing-audio/
Dindex.jd28 <p>If your app plays audio, it’s important that your users can control the audio in a predictable
48 <dd>Learn how to ensure your users can control the volume of your app using the hardware or
/frameworks/base/docs/html/design/patterns/
Dcompatibility.jd61 controls, an action overflow control appears at the right side of the virtual navigation bar. You
62 can touch the control to display the app's actions in the traditional Android menu styling.</p>
/frameworks/base/docs/html/training/tv/games/
Dindex.jd15 <li><a href="#control">Input Devices</a></li>
25 developers. These areas include its large size, its control scheme, and the fact that all players
71 <h2 id="control">Input Devices</h2>
83 Plan your control scheme around a directional pad (D-pad) control, since this control set is the
117 supported, switch over to an alternative, available control scheme. For more information
180 <p>If your game provides visual game control instructions, the
/frameworks/base/samples/training/network-usage/
DREADME.txt10 -- Lets users control their network data usage through a settings UI. Users can choose to fetch the…
/frameworks/base/docs/html/guide/topics/admin/
Dindex.jd3 …ou can take advantage of APIs and system capabilities to manage Android devices and control access.

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