/frameworks/wilhelm/tests/sandbox/ |
D | nativewindow.cpp | 52 sp<SurfaceControl> control = in getNativeWindow_() local 60 CHECK(control != NULL); in getNativeWindow_() 61 CHECK(control->isValid()); in getNativeWindow_() 64 CHECK_EQ(control->setLayer(30000), (status_t)OK); in getNativeWindow_() 65 CHECK_EQ(control->show(), (status_t)OK); in getNativeWindow_() 68 sp<Surface> surface = control->getSurface(); in getNativeWindow_() 73 gControl = control; in getNativeWindow_()
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/frameworks/base/libs/hwui/tests/ |
D | TestContext.cpp | 36 sp<SurfaceControl> control = gSession->createSurface(String8("HwuiTest"), in createWindow() local 40 control->setLayer(0x7FFFFFF); in createWindow() 41 control->show(); in createWindow() 44 return control; in createWindow()
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D | main.cpp | 75 sp<SurfaceControl> control = createWindow(width, height); in main() local 76 sp<Surface> surface = control->getSurface(); in main()
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/frameworks/av/cmds/stagefright/ |
D | codec.cpp | 379 sp<SurfaceControl> control; in main() local 395 control = composerClient->createSurface( in main() 402 CHECK(control != NULL); in main() 403 CHECK(control->isValid()); in main() 406 CHECK_EQ(control->setLayer(INT_MAX), (status_t)OK); in main() 407 CHECK_EQ(control->show(), (status_t)OK); in main() 410 surface = control->getSurface(); in main()
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D | stream.cpp | 323 sp<SurfaceControl> control = in main() local 331 CHECK(control != NULL); in main() 332 CHECK(control->isValid()); in main() 335 CHECK_EQ(control->setLayer(INT_MAX), (status_t)OK); in main() 336 CHECK_EQ(control->show(), (status_t)OK); in main() 339 sp<Surface> surface = control->getSurface(); in main()
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D | sf2.cpp | 630 sp<SurfaceControl> control; in main() local 637 control = composerClient->createSurface( in main() 644 CHECK(control != NULL); in main() 645 CHECK(control->isValid()); in main() 648 CHECK_EQ(control->setLayer(INT_MAX), (status_t)OK); in main() 649 CHECK_EQ(control->show(), (status_t)OK); in main() 652 surface = control->getSurface(); in main()
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D | stagefright.cpp | 915 sp<SurfaceControl> control; in main() local 922 control = composerClient->createSurface( in main() 929 CHECK(control != NULL); in main() 930 CHECK(control->isValid()); in main() 933 CHECK_EQ(control->setLayer(INT_MAX), (status_t)OK); in main() 934 CHECK_EQ(control->show(), (status_t)OK); in main() 937 gSurface = control->getSurface(); in main()
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | uses-configuration-element.jd | 9 keyboard / navigation control / touch screen." Dianne says that that's what they mean and 11 keyboard / navigation control / touch screen to work." But then what does "undefined" mean? 50 <dd>Whether or not the application requires a five-way navigation control 52 control is one that can move the selection up, down, right, or left, and 57 If an application requires a directional control, but not a control of a 60 if it requires a particular type of directional control, it can ignore 112 <td>The application does not require any type of navigation control. 117 <td>The application does not require a navigation control.</td> 131 If an application requires a navigational control, but the exact type of 132 control doesn't matter, it can set the
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/frameworks/native/libs/gui/ |
D | SurfaceControl.cpp | 173 const sp<SurfaceControl>& control, Parcel* parcel) in writeSurfaceToParcel() argument 176 if (control != NULL) { in writeSurfaceToParcel() 177 bp = control->mGraphicBufferProducer; in writeSurfaceToParcel()
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/frameworks/compile/slang/tests/F_Werror/ |
D | stderr.txt.expect | 1 Werror.rs:6:1: error: control reaches end of non-void function
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/frameworks/compile/slang/tests/P_warnings/ |
D | stderr.txt.expect | 1 warnings.rs:5:1: warning: control reaches end of non-void function
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/frameworks/base/docs/html/training/tv/start/ |
D | navigation.jd | 24 control buttons instead of a touch screen. 36 On a TV device, users navigate with controls on a remote control device, using either a 37 directional pad (D-pad) or arrow keys. This type of control limits movement to up, down, left, 78 The following code sample shows how to define the next control to receive focus for a {@link 118 the last control directs focus back to the first one. 144 user has navigated to the control and then selected it:
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/frameworks/base/packages/SystemUI/src/com/android/systemui/settings/ |
D | BrightnessController.java | 132 public BrightnessController(Context context, ImageView icon, ToggleSlider control) { in BrightnessController() argument 135 mControl = control; in BrightnessController() 164 public void onInit(ToggleSlider control) { in onInit() argument
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/frameworks/base/docs/downloads/ |
D | README | 4 downloadable files. This provides us consistent version control
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/frameworks/base/docs/html/guide/topics/ui/accessibility/ |
D | apps.jd | 20 <li><a href="#directional-control">Handling directional controller clicks</a></li> 107 when the user navigates to that control, the text is spoken.</p> 150 button) of a directional controller has the same effect as touching a control that already has 163 the control’s appearance.</p> 165 <p>Android provides several APIs that let you control whether a user interface control is focusable 166 and even request that a control be given focus:</p> 228 each user interface control and when navigating in reverse (to get back to where you came from).</p> 251 <h3 id="directional-control">Handling directional controller clicks</h3> 257 android.view.View} control, make sure this event has the same effect as touching the view on the 260 <p>Your custom control should also treat the {@link android.view.KeyEvent#KEYCODE_ENTER} event the [all …]
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/frameworks/base/docs/html/training/ |
D | best-ui.jd | 10 different layouts for different devices, create custom UI widgets, and even control aspects
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/frameworks/base/docs/html/training/app-indexing/ |
D | enabling-app-indexing.jd | 90 <p>Typically, you control how Googlebot crawls publicly accessible URLs on 91 …your site by using a <a href="https://developers.google.com/webmasters/control-crawl-index/docs/ro… 106 <p>To learn more about how to modify {@code robots.txt} to control web 107 crawling, see the <a href="https://developers.google.com/webmasters/control-crawl-index/docs/gettin…
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/frameworks/base/docs/html/guide/topics/ui/ |
D | controls.jd | 14 <p>Adding an input control to your UI is as simple as adding an XML element to your <a 37 <p>Each input control supports a specific set of input events so you can handle events such as when 47 specific kind of input control, you can build your own <a
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/frameworks/base/docs/html/guide/topics/media/ |
D | index.jd | 14 <h4>Allowing applications to play nice(r) with each other: Handling remote control 43 applications. In later lessons, you dive deeper and learn how to control the camera hardware
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/frameworks/base/media/java/android/media/session/ |
D | ISession.aidl | 51 void setPlaybackToRemote(int control, int max); in setPlaybackToRemote() argument
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/frameworks/base/docs/html/training/managing-audio/ |
D | index.jd | 28 <p>If your app plays audio, it’s important that your users can control the audio in a predictable 48 <dd>Learn how to ensure your users can control the volume of your app using the hardware or
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/frameworks/base/docs/html/design/patterns/ |
D | compatibility.jd | 61 controls, an action overflow control appears at the right side of the virtual navigation bar. You 62 can touch the control to display the app's actions in the traditional Android menu styling.</p>
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/frameworks/base/docs/html/training/tv/games/ |
D | index.jd | 15 <li><a href="#control">Input Devices</a></li> 25 developers. These areas include its large size, its control scheme, and the fact that all players 71 <h2 id="control">Input Devices</h2> 83 Plan your control scheme around a directional pad (D-pad) control, since this control set is the 117 supported, switch over to an alternative, available control scheme. For more information 180 <p>If your game provides visual game control instructions, the
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/frameworks/base/samples/training/network-usage/ |
D | README.txt | 10 -- Lets users control their network data usage through a settings UI. Users can choose to fetch the…
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/frameworks/base/docs/html/guide/topics/admin/ |
D | index.jd | 3 …ou can take advantage of APIs and system capabilities to manage Android devices and control access.
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