Searched refs:currentNormalIndex (Results 1 – 1 of 1) sorted by relevance
448 int currentNormalIndex = polyLength - 1; in createSpotShadow() local456 outlineData[currentNormalIndex].normal = ShadowTessellator::calculateNormal( in createSpotShadow()457 outlineData[currentNormalIndex].position, in createSpotShadow()459 currentNormalIndex = (currentNormalIndex + 1) % polyLength; in createSpotShadow()