Searched refs:haveGamepadButtons (Results 1 – 1 of 1) sorted by relevance
1162 bool haveGamepadButtons = containsNonZeroByte(device->keyBitmask, sizeof_bit_array(BTN_MISC), in openDeviceLocked() local1166 if (haveKeyboardKeys || haveGamepadButtons) { in openDeviceLocked()1184 if (test_bit(BTN_TOUCH, device->keyBitmask) || !haveGamepadButtons) { in openDeviceLocked()1197 if (haveGamepadButtons) { in openDeviceLocked()