Searched refs:mAnimationMatrix (Results 1 – 2 of 2) sorted by relevance
104 , mAnimationMatrix(NULL) { in RenderProperties()109 delete mAnimationMatrix; in ~RenderProperties()135 if (mAnimationMatrix) { in debugOutputProperties()137 level * 2, "", mAnimationMatrix, SK_MATRIX_ARGS(mAnimationMatrix)); in debugOutputProperties()
202 delete mAnimationMatrix; in setAnimationMatrix() local204 mAnimationMatrix = new SkMatrix(*matrix); in setAnimationMatrix()206 mAnimationMatrix = NULL; in setAnimationMatrix()491 return mAnimationMatrix; in getAnimationMatrix()603 SkMatrix* mAnimationMatrix; variable