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Searched refs:phases (Results 1 – 9 of 9) sorted by relevance

/frameworks/av/services/audioflinger/
DAudioResamplerDyn.cpp362 int phases = mSampleRate / gcd(mSampleRate, inSampleRate); in setSampleRate() local
374 while (phases<63) { in setSampleRate()
375 phases *= 2; // this code only needed to support dynamic rate changes in setSampleRate()
378 if (phases>=256) { // too many phases, always interpolate in setSampleRate()
379 phases = 127; in setSampleRate()
383 mConstants.set(phases, halfLength, inSampleRate, mSampleRate); in setSampleRate()
/frameworks/base/docs/html/tools/workflow/
Dindex.jd26 figure 1. The development steps encompass four development phases, which include:</p>
/frameworks/base/docs/html/tools/
Dworkflow.jd24 development steps encompass four development phases, which include:</p>
/frameworks/base/docs/html/training/transitions/
Doverview.jd139 implement to make adjustments to your user interface at different phases of the transition.</p>
/frameworks/base/docs/html/training/gestures/
Ddetector.jd47 phases to gesture detection:</p>
/frameworks/base/tools/layoutlib/create/
DREADME.txt53 The tool works in two phases:
/frameworks/base/docs/html/distribute/googleplay/
Ddeveloper-console.jd37 publish. You can manage all phases of publishing on Google Play through the
/frameworks/base/docs/html/guide/topics/connectivity/nfc/
Dhce.jd550 parameters HCE devices use during the anti-collision and activation phases of
/frameworks/base/docs/html/training/articles/
Dmemory.jd182 <p>You should consider RAM constraints throughout all phases of development, including during app