Searched refs:quadsCount (Results 1 – 2 of 2) sorted by relevance
743 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
1260 void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) { in issueIndexedQuadDraw() argument1261 GLsizei elementsCount = quadsCount * 6; in issueIndexedQuadDraw()