Searched refs:mTexMatrixHandle (Results 1 – 2 of 2) sorted by relevance
125 GLint mTexMatrixHandle; variable
564 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); in initialize()566 ASSERT(-1 != mTexMatrixHandle); in initialize()613 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); in drawTexture()