Searched refs:loadTexture (Results 1 – 3 of 3) sorted by relevance
108 private Allocation loadTexture(int id) { in loadTexture() method in GalaxyRS116 mStaticStarAllocation = loadTexture(R.drawable.staticstar); in loadTextures()117 mStaticStar2Allocation = loadTexture(R.drawable.staticstar2); in loadTextures()118 mCloudAllocation = loadTexture(R.drawable.cloud); in loadTextures()119 mBgAllocation = loadTexture(R.drawable.bg); in loadTextures()
178 private Allocation loadTexture(int id) { in loadTexture() method in PhaseBeamRS186 mDotAllocation = loadTexture(R.drawable.dot); in loadTextures()187 mBeamAllocation = loadTexture(R.drawable.beam); in loadTextures()
163 private Allocation loadTexture(int id) { in loadTexture() method in NoiseFieldRS171 mDotAllocation = loadTexture(R.drawable.dot); in loadTextures()