Searched refs:m_infoLog (Results 1 – 2 of 2) sorted by relevance
25 m_infoLog = new GLchar[1]; in ShaderParser()26 m_infoLog[0] = '\0'; in ShaderParser()34 m_infoLog = new GLchar[1]; in ShaderParser()35 m_infoLog[0] = '\0'; in ShaderParser()329 delete[] m_infoLog; in setInfoLog()330 m_infoLog = infoLog; in setInfoLog()335 return m_infoLog; in getInfoLog()342 delete[] m_infoLog; in ~ShaderParser()
52 GLchar* m_infoLog; variable